It has been 20 years since the legendary game debuted across the Atlantic, providing players everywhere the opportunity to feel like a rock star. Not in reality, though you'd be hard-pressed telling that anyone who has mastered Free Bird’s lengthy guitar solo before a packed crowd of friends.
Developed by Harmonix, Guitar Hero provided users with a plastic guitar peripheral to follow on-screen cues scrolling down the display in time with the music. Each riff mimicked particular chords, creating the feel of an authentic performance.
Harmonix previously experimented in the music genre prior to teaming up with the publisher, which was acquired by the gaming giant in 2006. Together, they established the foundations for an unlikely massively profitable franchise that had a significant influence on numerous of the artists included, showcasing classic bands to a new generation of gaming enthusiasts.
Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the early financial challenges in securing the recordings – even though the first two games primarily featured cover versions.
“We rerecorded all the music since the dollar figure was so high,” he explains. “Even with the publishing rights by themselves, it was nearly impossible. We couldn’t get acts such as legendary groups – RedOctane was operating on a shoestring budget, and our team was pretty convinced it would fail. But once the game took off, and record sales airtime increased, everyone wanted to participate.”
He adds: “Among the amazing things was how many parents got in touch expressing gratitude for exposing their kids to the music they adored. It evolved into an intergenerational thing.”
Classic Rock Gains Younger Fans
Northern Irish blues-rock band the Answer had their track on the 2008 game the popular installment. Lead musician Paul Mahon remembers the way the game brought older hits back into vogue: “The game provided a bigger, younger audience. Generally such music was seen as music that was past it, however when it was included in the game young people were finding it, abruptly it was cool. This validated it, and got rid of the ‘dad rock’ label. It provided all our music a new life.”
In 2008, the band's debut album remained unreleased in the US, so the game served as a primary platform of discovery for the band as they went on a North American tour supporting the rock giants. “Their crew had on the song during travel, and some of them recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Spin-offs and Lasting Impact
Music's biggest acts soon took advantage of the game's success, including bands like Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on each band’s catalogue and associated stories, imagery and legendary status. For example, Guitar Hero: Aerosmith, reportedly earned the band more money than any of their studio albums. It moved well over 500,000 units upon release, while sales of their songs rose of up to 40% during an era when the music business faced decline.
The series continues to inspire quick-handed dedication within the community. Recently, a streamer completed a remarkable feat featuring Through the Fire and Flames – a notoriously difficult anthem made popular by Guitar Hero – using a fan-made version, a freeware game with almost identical gameplay and extensive customisation options. This track is challenging even in expert mode, let alone performed at double speed while hitting every one of the thousands of cues. The streamer claimed requiring nine months to accomplish.
“Guitar Hero offers a, imaginary experience. Just as with other games, it doesn't imply you ought to pick up actual weapons and go to war,” says musician Herman Li.
The band had already completed a profitable run when their hit was featured in the third game, but Li says it made them a household name. “I remember the record label informing us that our selling albums rapidly,” he shares. “It exploded when we next toured, and we were playing just before top acts at the event.”
Indeed, the band's visibility via the game proved so vast that it threatened to overshadow everything else the band has done. Last year, the song featured in a trailer for a major film. “Previously I thought otherwise, but I’ve made peace with it,” he admits. “If you only listen to a single track, it’s totally cool – each person has a unique path in music and I’m glad we’ve been part in fans' experiences”.
Enduring Impact of a Plastic Guitar
The best marketing, whether it’s for automobiles, apparel or games, extends beyond than selling something – it inspires a desire. Was the game able to harness this? “Precisely what our team trying to create,” Dornbrook says. “That thrill of being a rock star in the spotlight. From day one, the co-founders believed there’s an instinctive human desire to make music, and their goal was to leverage innovation to allow people to do it”.
Most installments were released over a mere five-year period between 2005 and 2010, featuring spin-offs like the DJ version, including a spinning deck, and the band-focused game. After that, corporate focus in plastic instruments died down, except for a brief comeback several years later.
Titles such as the fan project and Fortnite Festival have maintained the community alive, and there’s expectations of something from the original publisher in development. Recently formed developers has begun work on its debut music game. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry following the classic?
“We thought such titles might become similar to sports games allowing annual releases,” he remarks. “There’s so much new music it could remain evergreen, thus I remain optimistic. It's entirely possible for it to persist for future fans.”